Game could crash if when loading and saving within certain locations after making changes to render options. Game could crash if menu is invoked on death sequence after a 3 headshot revival has been performed. Screen borders on cutscenes could be displayed badly at certain screen resolutions. Hitman Logo on Main Menu could disappear at 1280x720 resolution. Items could become stuck in mid-air if game was saved and then loaded directly after a throwing action. After extended play sessions game could crash to desktop when transitioning between levels.
Smoothed level opening transition with postfilters disabled The v1.1 patch contains fixes to the following issues: - Fix to the low performance problems that have been experienced on some hardware configurations. Removed optimisation where character models were displayed in LOD3 when redrawn after leaving the screen. Installs msvcr71.dll in to application directory in case file is missing from system. Soft shadows and hard shadows were incorrectly labelled in the Render Menu. Select this option to turn off autodetection of Sli as EnableSli command is now performed automatically if SLi hardware configuration detected. "SliOverrde" command added to GFX Configuration application. Added Shadermodel select to GFX Configuration application (if model is unsupported then defaults to High).
Fixes lighting issues when running on shaderquality medium FX cards. Patch details: The v1.2 patch contains fixes to the following issues: - Fixes crash when firing weapon on shaderquality medium on FX cards. This Spanish version of the v1.2 patch for Hitman: Blood Money adds new graphics and shader options and thus helps the game perform better on different graphics cards.